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useful notes for Little Wolf posted by John Knowles on TWASLer Club

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useful notes for Little Wolf posted by John Knowles on TWASLer Club Empty useful notes for Little Wolf posted by John Knowles on TWASLer Club

Post by Robin Chung on 4/6/2019, 00:34

Wolf Little, here are some useful notes for you. If not easy to understand, perhaps Robin Chung can help explain (in Chinese)
小狼這裡提供給你一些有用的筆記。如果你看不懂的話,我(Robin Chung)可以翻譯成中文幫助你。

Quick cheat notes for ASL-125 “First Crisis At Army Group North”.
ASL-125 "北方集團軍的第一次危機"中的快速小技巧筆記

CC vs AFV (A11.6)
Infantry do not use their FP, but instead have a Close Combat Value (CCV)
CCVs: squad: 5, crew: 4, halfsquad: 3, leader 2 (or raises MMC CCV by 1 for stacking with)
To advance into an AFV’s location/reaction fire vs/place DC, infantry must pass a PAATC.
Hint: For the best chance in CC vs an AFV, try to take a leader along with a squad.

對AFV的CC(A11.6)
步兵對車輛的CC不使用自身的FP(火力),取而代之的是近身戰值(CCV)
CCVs:一個整班是5、砲兵(或車輛組員)是4、半班是3、長官是2(跟著MMC的話為CCV+1)
要進入一個AFV的地點和或對AFV的反應射擊和或放置DC、步兵需要通過PAATC
提示:對一輛AFV進行CC的最好機會,試著讓一個班帶著一個長官一起。

Human Wave (A25.23)
Available to Russians
Need 3+ adjacent hexes with 2+ MMCs, 1 leader, LOS to target.
HW increases ML by 1, and units are immune to pinning. HW units may enter enemy occupied locations in MPh.
Hint: A Human Wave can be an excellent way to overrun a gun to prevent it firing outside its hex. If you see the Russians forming one, you might consider spoiling tactics to protect yourself.

人海戰術(A25.23)
蘇聯人可以使用(補充:中國人也可以)
需要3個以上相鄰的格子,每一格需要2個以上的MMC,外加一個長官,這些之中必須有一個對目標有LOS
HW會讓士氣增加1,並且單位對PIN免疫。HW單位可以在MPh時進入敵人所在的地點。
提示:人海戰術是突襲一門炮,且避免讓它射擊本格之外的一個絕佳方式。如果你看到蘇聯人正在執行,你可能要考慮破壞這個戰術來保護你自己。

Kindling (B25.11)
To kindle (in PFPh), a leader has to pass a NTC. If successful, as many MMCs as wish can attempt to create a flame.
Many scenarios prohibit kindling, so check the SSRs first. ASL-125 is okay to use kindling.
Hint: a blaze in the board 5 forest road would make it a lot easier for your guns to cover the remaining ground.

引燃(B25.11)
要點火(在PFPh時),一個長官必須通過NTC。如果成功,堆疊在一起的MMC都可以嘗試引燃小火。
很多劇本禁止引燃,必須先檢查SSR。在ASL-125是可以使用引燃的。
提示:在地圖5樹林道路如果有大火,會讓你的炮更容易掩護剩下的空地。

Deliberate Immobilization (C5.7)
When the armor of a target is prohibitively tough, you can always try to immobilize the target with DI.
Need to be within 6 hexes, using ordinance whose base TK# is greater than the target’s lowest hull AF vs an non-HD AFV.
A +5 DRM is added to the shot, acquisition does not apply, and all turret hits are misses. But any hit automatically immobilizes the vehicle (with no chance for a kill).
Hint: use the 50 and 37L guns to DI the KV-1s when able to.

破壞屢帶(C5.7)
當一個目標的裝甲太過強硬,你可以試著使用DI讓目標喪失動力。
需要在6格內,使用的火炮對一個非HD(車體向下,露出炮塔)的AFV的基本TK#必須大於目標最小的車體裝甲值。
這個射擊有一個+5的DRM,不會套用校正標記的修正,命中炮塔都算沒中。但對車體的命中自動讓車輛喪失動力(沒有機會擊毀的話)。
提示:使用50和37L的炮是可以DI KV-1s的。

DC vs AFVs (C7.346)
To place a DC vs a vehicle requires a position DR (as well as a PAATC for MMCs). Has base TK 16 if successfully placed.
Hint: use leaders to place DCs vs AFVs (more MF, and no need for PAATC), ideally through the rear facing.

對AFV使用炸藥包(C7.346)
對車輛放置DC需要擲一次位置DR(當MMC使用時必須先通過PAATC)。如果成功放置的話基本的TK為16。
提示:使用長官對AFV放置DC(有比較高的移動力,並且不需要通過PAATC),理想的方式是放置在背面。

APCR (C8.11)
APCR is special ammunition that has a depletion number (C8.9). It has a superior TK# at close ranges.
You must roll the number or less to get the ammo. If you roll higher, no shot occurs (unless there is a malfunction) and if you roll equal to, you get it and deplete it.
Hint: use your APCR to get extra shots. Don’t try for it when you can get it and miss.

APCR硬芯穿甲彈(C8.11)
APCR是一種有分配數量(C8.9)特殊彈藥。它在近距離有驚人的TK#。
你必須丟出比分配數量更小或者一樣的數字才有那種彈藥。如果你丟大,沒有射擊(除非故障),如果你丟一樣,那這是你最後一發。
提示:使用你的APCR製造額外射擊。當你擁有但是不會命中的時候不要嘗試(這就我說的如果TH修正過後比較大,不要宣告使用APCR的意思)

Towing Guns (C10.1)
A gun may be towed by a vehicle with a T# equal or less than the guns M#. The gun’s ammo reduces the vehicle’s PP total by 4 (by 8 if gun is 100mm+).
Each hex entered costs 1 extra, and reverse and bypass movement is NA.

載炮(C10.1)
可以被車輛載的炮車輛的T#必須等於或小於炮的M#。炮的彈藥會讓車輛的PP減少4(如果炮是100mm+的話是8)。
每一格必須額外花費1MP,並且不能使用倒車和bypass移動。

(Un)hooking Guns (C10.12)
Requires 1/2 of MF/MP (2/3 of M# is circled) to hook up or unhook a gun to/from a stopped vehicle. When a gun is hooked up, the vehicle’s MPh immediately ends.
Hint: save 12 MPs to unhook the 88L. You’ll need another PFPh/DFPh to (un)limber (C10.2) it.

裝(上)下炮(C10.12)
需要1/2的MF/MP(圈圈內的2/3的M#)去把炮裝上或裝下一台停止的車輛上。當一個炮裝上之後,車輛的MPh立刻結束。
提示:保留12MP來裝載88L。你將需要另一個PFPh/DFPh去架設(分解)他(C10.2)。

Pushing Guns (C10.3)
To push a gun cost double MF, is Hazardous Movement (-2 DRM), and will TI the units. In order to push the gun, a DR equal to or less than the M# must be rolled.
Hint: The 88L is too heavy to seriously push, but the 37L is quite light, and can be moved short distances.

推炮(C10.3)
推一門炮需要雙倍的MF,並且這是一個危險移動(-2 DRM),並且放置TI在單位上。為了推炮,你必須丟一次小於或等於M#的DR。
提示:88L太重了太難推動,但是37L相對來說比較輕,並且可以在短距離內被移動。

Bounding First Fire (BFF) (D3.3)
Vehicles (and their passengers in most cases) can fire after moving during the MPh. IFT weapons are halved (Exc: FT is at full FP), and guns must add a +4 DRM (in addition to other DRMs). ROF applies to BFF, but acquisition does not.
When the modifiers are in your favor, it can even be possible to declare Gun Duels (C2.2401) to get the first shot versus a defender.
Hint: you can use the Pz IIIGs for hit and run attacks on the KV-1s. Move out from cover, fire, then move out of their LOS again.

移動中的第一次射擊(BFF)(D3.3)

車輛(和它的乘員-在多數得情況下)可以在MPh中移動之後射擊。IFT武器減半(例外:FT(噴火器)是全FP),並且炮必須+4 DRM(額外還要再加上其他的修正)。BFF有ROF,但是不能放置校正標記。
當你的修正比防禦方少的時候,你可以宣告大砲對決(C2.2401),你可以對防禦方先射擊。
提示:你可以讓Pz IIIG對著KV-1使用打帶跑方式攻擊。從掩護中移動出來,射擊,然後再次移動到它們的LOS之外。

Hull Down (D4.2)
An AFV behind a wall his HD. All (non CH) hull hits vs a HD vehicle have NE.
Hint: Walls are your friend. Put your PzIIIGs behind walls when you can.

車體向下,露出炮塔(D4.2)
一台在牆後面的AFV是HD狀態。所有(非CH)對HD車輛的車體命中都沒有效果。
提示:牆是你的好朋友。把你的Pz IIIG盡可能的放在牆的後面。

Passengers (D6)
Vehicles with a PP capacity can transport infantry and their SWs.
It (usually) costs 25% to load/unload passengers from a vehicle. FFNAM always applies, and FFMO applies if the vehicle is unarmored.
If the vehicle is wrecked, then each passenger must roll for crew survival (CS) or be eliminated (all passengers are eliminated when the vehicles is a burning wreck).
Hint: Don’t transport things that can be shot at !!!!

乘員(D6)
有PP的車輛可以運輸步兵和他們的SW。
通常花費1/4MP上下車。永遠都套用FFNAM,如果車輛沒有裝甲的話會套用FFMO。
如果車輛變成殘骸,每一個乘員都必須擲組員存活(CS),或者被摧毀(當車輛變成燃燒的殘骸,所有的乘員都被摧毀-不必擲骰了)。
提示:會被射擊的情況下不要上下車!!!

Armored Halftracks (D6.6)
Halftracks (HT) can be a safer way to transport infantry. +2 DRM when CE, and passengers can (BFF) fire at normal FP, or go BU and be immune to all IFT. But HT armor is usually weak, so they are very vulnerable to guns, and also MGs at close range.
Crews can abandon halftracks and remove their armaments.
Hint: watch out for guns and MGs at close range.

裝甲半屢帶車輛(D6.6)
用半屢帶(HT)來運輸步兵是一個比較保險的方式。當CE時有+2 DRM,並且乘員可以(BFF)用正常的FP射擊,或者BU來避免所有的IFT。但是HT的裝甲也相對較弱,
所以他們非常容易受到大砲和近距離的MG射擊。
半屢帶的內定組員可以棄車並且把車上的裝備帶走。
提示:在近距離注意大砲和MG。

Overruns (D7.1)
A vehicle can make a special BFF attack as it enters a KEU’s (known enemy unit’s) location. It costs 25% of MP, IFT is @ 150%, and there is a -1 DRM vs units in OG. There is also a chance of destroying guns attacked in this manor.
Hint: avoid having your guns overrun if you can. Push them into woods/buildings when you can.

強襲/突擊(D7.1)
當車輛進入一個KEU(已知敵人單位)的地點,它可以做一個特殊的BFF。需要花費1/4的MP,IFT為1.5倍,並且當單位在空地時有-1 DRM。
這也是幹掉一門炮的機會。
提示:盡可能的避免你的炮被突擊。可以的話把它們推到樹林/建築物裡面。

Reaction Fire (D7.2)
When an enemy vehicle enters their location, infantry can use Reaction Fire (RF). MMCs need to pass a PAATC (fail =pin) vs AFVs, and if successful can conduct a CC attack vs that AFV (with a +2 DRM if the vehicle is currently in motion).
There is also Street Fighting (D7.211), which allows infantry in a building to attack an ADJACENT AFV on a road which has a building on the other side of the road as well ( In order to use Street Fighting, the units may not be marked with First Fire).

反應射擊(D7.2)
當一個敵人車輛進入一個步兵的地點,步兵可以使用反應射擊(RF)。對AFV的話,MMC需要通過PAATC(失敗的話被PIN),如果成功,可以對車輛執行CC攻擊。
(如果車輛是motion狀態的話有一個+2 DRM)。
當一格道路格在兩個建築物中間,且步兵從一個建築物攻擊相鄰在道路上的AFV是一個街道戰鬥(D7.211),要使用街道戰鬥的步兵上面不能有First Fire標記。

Hope this helps you....
希望可以幫到你...

John.

翻譯:Robin Chung
Robin Chung
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